Monday, June 27, 2005

All's Well That Ends Well

So the exciting stuff in the Purgatory game went by in a flash for me. Not to say the rest wasn't exciting because it was.

Bregan's sire Popel, had told him that he needed him to participate in a ritual that he was performing. Although reluctant my character is very fatalistic when it comes to his sire so he accepted. Indeed the whole Malkavian clan had agreed to do and say nothing about him because they couldn't stop him anyways. This is where my favorite quote of this game's downtime comes in:

"Finally Popel looked at him directly. "You're in it this much already, Bregan." His voice became firm. "It's your destiny."
And that Bregan simply couldn't refuse."

Captured my character's mindset perfectly, and it really hit home for me the downsides of playing a Malkavian. Not that as a player I wasn't dying to find out what he was up to.

So I found out. On a first glance Popel's plan seemed pretty ridiculous, but it fit his character when I thought about it some more. He got infernal mages to jam the shattered soul of the Methusaleh Grendel into Bregan giving him a body to run around in. Oddly all he planned to do with this new power was install him as Prince of London to "help" the city.

This is where I had a big decision as a player. Obviously the other players were not going to accept Grendel as prince, but nobody had the power to take him out. So something special was going to have to happen. Dave and Cam kind of surprised me on Thursdqy by asking if I saw this character continuing. One of the ways that he would have been defeated was for Bregan basically to sacrifice himself to destroy Popel, and Grendel. I got the distinct feeling that this was the option that the organizers preferred.

So I thought it over and I eventually came to take the road where Bregan survives, and uses his brother's soul to oust the Elder. I came to the conclusion that I did want to keep playing Bregan into the next chronicle. Also I really felt that his death wouldn't be as dramatic as the organizers felt. All the players would have assumed that he was along with the whole thing, and when he died they would see it as just desserts.

Like I said the whole scene went by in a flash. I was really worried that the players weren't going to do anything, but it seemed the opposite was true. They were being very active with lots of yelling and crowding around the confused Grendel. I guess it wasn't going like Dave had wanted though as he triggered the event where Frances gives Bregan his brother's soul back very early it seemed.

I hope I did an alright job with the scene. I'm somewhat paranoid when I'm acting for a game that I'm going to do something wrong and ruin the game so I tend to err on the side of caution. I've heard a few horror stories where actors have done some crazy things, and caused a lot of trouble. I was pretty quiet as Grendel, and only really spoke the lines that Dave was feeding me. As a lot of other people were speaking it was really hard to get good timing for Grendel's odd statements. Then it got really fun as I got to flail around as Bregan, Thomas, and Grendel fought for his body. This is also where it got confusing as people piled on and combat rounds interfered with the drama. Oh well players need to be involved, and there has been a lack of big combat scenes in this game. So they pushed Grendel out and Bregan fell unconscious. I was trying hard not to laugh as I lay on the floor with people practically on top of me because Matt as Popel was so over the top. Especially when he yelled that he would be back right before Grendel entered him and he exploded.

It was a good time in all. And I think it speaks really highly of the game that Popel's appearance didn't make more of a splash. Everyone was so involved in their characters, and the roleplaying they didn't want an interruption.

I should stop my rambling now and head home. Feels like I have lots of sleep to catch up on.

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